FM17 Features | Football Manager 2017


[Music] [Applause] hello everyone my name is miles Jacobsen and I’m here to show you some of the new features in football manager 2017 we’ve got plenty to talk about over the course of this video some are major additions to the squad some are subtle touches that enhance the football manager experience but of course we’ve also left plenty of new things and improvements for you to discover for yourselves as you work through your way to glory let’s get straight into it new animations improved AI decision-making and reactions a new camera angle and enhanced visuals on and around the pitch just a handful of enhancements in this year’s match engine quite simply the football manager 2017 match engine isn’t just the best-looking it’s also the most intelligent we’ve ever made let’s start with a new camera angle it’s called behind goal low and it gets you up close and personal to all the goal mouth action from this angle you can see the trajectory of the ball as long-range efforts fizz into the back of the net and get a good view of how your team is maintaining its shape behind gold low is just the first of a massive suite of enhancements to the overall look of the match engine you’ll notice graphic improvements whatever level your graphics card is at improved lighting and shadows player models with more bones to give them more natural movement improvements to stadiums and even the grass all enhance the look of the 3d engine you’ll even see dynamic LED Holdings in the larger stadiums FM 17 also features more than 1500 new motion captured elements worked on with our friends at Creative Assembly for example goalkeepers are now capable of pulling of spectacular reactive saves and players head the ball and shoot in a much more intuitive manner taking into account the fly to the ball better than before you’ll also notice that players move more fluidly than before we’ve enhanced the player models which allows for a more comprehensive set of movements and also lets the players change direction quicker as well as these improvements there are some other welcome additions for the match engine such as vanishing spray something that’s become prevalent in the world’s biggest leagues wherever there’s a free-kick in the dangerous position the referee now marks where the ball is placed and lays out a line of spray marking where the wall must stand so there can be no disagreements about whether the wall is the full 10 yards back or not there’s also better pretty much presentation such as showing the players emerging from the tunnel and lining up ahead of the pre match handshakes or going through their final warm-ups ahead of kickoff speaking of kickoff we’ve also incorporated the new rule that allows for one player kickoffs as well as the recent changes can allow a player injured by a carded offense to receive treatment on the pitch and the law changes to denying your goalscoring opportunity such as a foul by the last man not being an automatic red card and of course we’ve updated all the player and league data football manager 2017 also benefits for a whole host of AI announcements the number of decisions supplier makes per second has almost doubled meaning players are more aware of the situation they’re in and the options around them and will consider these when deciding what to do with the ball as well all the opposition players this leads to more split-second decisions as you’d see in the real world especially when players close to the goal and a player doesn’t have much time to think before that last minute tackle great save or shot under pressure defensive AI in particular has seen a big boost to the work and other elements of the AI the match engine team have been working on defenders now adapt better to the opponent’s they’re facing dropping deeper when facing quick attackers but pushing up from midfield when in control of the match your motives players positioning themselves better especially when dealing with crosses and corners and they react better to lose Falls goalkeepers also make better judgments about whether to come for the ball or stay on their line it’s not just players who are more intelligent AI managers also use player roles more intelligently than before when picking their team and making changes during the match the commentary has also been refreshed with hundreds of new and reworked lines of text and it’s now more contextual for example the commentary will give more detailed information about injuries that are suffered during the match speculating and what the injury might be and what might have caused it our goal when developing each iteration of football manager is to expand on a realistic living breathing world of football that we’ve created this year we’ve introduced something that’s been part of our daily lives over the past few years social media on the new dedicated social feed tab you’ll see fans the media clubs and competitions sharing their news and views on the hot topics in your footballing world will they be delighted with your transfer business or start to put the pressure on you after a particularly poor set of results with a carefully worded hashtag as part of a wider revamp of news and Inbox the social feed is the new home of fan polls and reaction to the big stories as well as the place where major news stories are broken and transfer rumors start to sprout you’ll even see posts containing video links to multiple goals which you can view in a pop-up player once your personal assistant will set up some recommendations for you to follow you can also add clubs competitions and players to follow yourself your inbox is now the place where you received email from your staff at your club your board agents and players in fact anything related directly to the club will appear here it’s also where your personal system will forward really important information to you such as clips of interviews with your players or news about your club as part of this revamp we’ve made big changes to how certain types of information is presented for example choosing your captain is now much simpler you get more information within the news item allowing you to make a quick and form decision you’ll also get more information when organising friendly matches and when you pick your team for a training camp in short you’ll get a lot more information by email reducing the need to navigate away from the inbox when faced with tough decisions staff members now give you their opinions on a wider variety of subjects than before you’ve got a player who won’t enter contract discussions your staff will give you hints on what to do even if they think you need to offload the player there’s a player on your B team playing well well your staff might well bring this to your attention and suggest you bring him into the first team squad your backroom staff have always been important but from now on they’re going to be more important than ever we’ve also introduced dynamic images for the first time for example if you sign a new player you’ll now see a unique tailored image of that player in your squad or if you’ve had a game canceled due to bad weather you’ll see exactly why that happened these direct visual representations will bring the news to life in a way that we’ve never done before something else that’s changing is the way we calculate map shots now you’ll see dynamic odds throughout the season based on your team’s performance if you’re pushing up the league against the media’s preseason predictions you’ll see your odds plummet on the flipside failing to get results will see your odds lengthen and can be a stark reminder of the pressures that football managers find themselves under on a weekly basis as you can see this is a huge change to the way you deal with the media and your staff I’m going to affect the way you can find out things about the game world you’ll be more informed but in a way that’s both easier to digest and more relevant to contemporary football we’ve strived to make football manager 2017 s transfer market the most authentic in the series history with a host of new additions that replicate the situations that real-life managers find themselves in when buying and selling players a big change to how transfers and contract renewals are conducted is the addition of pre contract conversations for players who might not be that interest in joining you or who have interest from other clubs these will take place with either the player’s agent or the player himself and allow you to set out how you see the player fitting into your site their expected goals for the duration of their contract or responsibilities you want them to take on in effect it’s a chance for you to sell your club to them once these have been agreed they’ll be set as promises that you will be expected to keep you’ll see a greater focus on transfer activity with transfer Sarkar’s that play out over a long period sometimes even from the duration of the whole transfer window while certain clubs will identify a single world-class player to be their sole transfer target a galactica as some call them you can keep up to date with all the latest comings and goings on the new dedicated transfer window panel clubs are now more intelligent when identifying targets and may even ask for clauses to delay selling one of their players to you until they’ve signed a replacement or they might hold of accepting if they think they can get a better deal from another club barring all of this in mind it might be worth getting your transfer business done early but for those of you that prefer to get involved with the drama of transfer deadline day we’ve made a few improvements there too not only will journalists come to you more often looking for the latest scoop for their editor but you’ll also notice some outlandish rumors circulating on social media we’ve added in the ability to adjust your transfer and wage budgets on deadline day and for those of you who leave it until that very last minute to push through that crucial transfer you’ll now also get advised that a lone deal with a view to a permanent transfer could be the best and only way to get the deal done if the time is tight players and agents have more power in the transfer market than ever before and as a consequence you may see some players holding out for a better offer before deciding whether to sign for a club or not also when multiple clubs are volved in trying to secure their clients signature agents now go back and forth between the clubs to negotiate the best deal agents can be useful to managers – as they now offer more detailed feedback on contract negotiations and then also get in touch with you via email if their client wants to re-enter negotiations after previous talks have broken down also new for FM 17 is a third transfer lock option that lets you agree to lock down a specific clause or bonus in a transfer deal or contract but not lock down its value giving you a little bit more leeway negotiations speaking of clauses we’ve added several new ones including separate wage fees in a loan deal depending on whether a player actually plays or not minimum fee release clauses if the bidding team is involved in continental competition and mandatory future fees attached to loan transfers it’s not just players who can get transferred it can happen with managers too and you can now arrange for these to happen at the end of a season just in case you don’t want to leave your current club in the lurch last year we introduced the new manager on the touchline feature where you were able to create your own manager avatar this time around we’ve taken that step further by adding the capability to add your face to the game direct from a photo to do this all you need is a picture of yourself which you load into the game and add some guidance points from there some very clever technology from our friends at face Jen means you’ll be met with your very own manager avatar as you can see from this picture of me there’s far more detail added along with facial hair options and even glasses so you can fully tailor the avatar to look as much like you as you want we’ve also made changes to how your avatar dresses giving you more freedom to change and mold your outfit to really suit your management style you can rock a suit or be closer to the action in your very own track suit and due to public demand you can even change the color of your tie now when you load up football manager you’ll be met with your very own manager on the Start screen we wanted to give you the feeling of really being within the game we’ve also made some under the hood changes to manager reputations new managers will now have more realistic reputations which will ensure that managers are picked up by clubs that are realistically more likely to approach them if you start as a Sunday league manager don’t expect any of the big boys to notice you until you’ve achieved some serious success you’re going to have to really work hard for your next step up which will give some more depth to long-term lower league management saves this will also affect the social media aspect of the game with fans being more cynical and vocal when a manager with the lower reputation is hired fantasy draft made its debut last year as a multiplayer mode and proved to be a popular addition to the series for football manager 2017 we’ve added a few new features to this mode not least of which is the addition of AI managers so now you can play fantasy draft just about any way that you want to entirely on your own against AI managers against friends or a mixture of the two you might even recognize some of the AI managers some of our friends have kindly let us immortalize them in the game the AI managers will have their own preferred formations you’ll be able to choose which managers to compete against you can still choose to play against up to 31 human managers or start a fantasy draft with a mix of human and AI managers in addition to the new ways to play fantasy draft we’ve also changed the squad budget options you can now select to start with more incremental options up to a maximum of 250 million while selecting your starting putt you can also choose whether to include a midseason transfer window in your draft and this gives you the opportunity to remove unwanted players from your squad and reclaim the money that they initially cost you you can then spend that money and any money you had left over from the initial draft on players released by your opponents all players who weren’t drafted first time around once you’re into the draft itself you’ll notice a number of changes that make it easier and quicker to make that all-important pick you can filter out unaffordable players and we’ve increased the size of the timer to make it easier to see how long you have left to select your pick there’s also a new panel detailing the number of players that you have drafted in each position finally you can now import and export your fantasy club and kit for use in every fantasy draft that you play rather than having to type in the details each time you start a new fantasy draft game something else need for football manager 2017 is that when you’re starting a new game you’ll be able to choose between advanced and QuickStart modes with the latter as the name suggests you’ll get into the action quicker than ever to demonstrate this we’re starting a new game right here I’m going to go through until it’s finished loading as you can see we’ve streamlined the way you pick your team and the leagues in your game so you’re now picking your team before the game is set up the QuickStart mode uses recommended leagues depending on what team you select to get the best database setup tailored for you and your club and your computer the game will load in bigger reputation leagues as well as relevant and more local leagues to enhance the experience you have as a manager giving you a large pool of players and teams at your disposal to scout and potentially sign players for your club and something techy that many of you have asked for if you have an operating system that can handle it there’s now a 64-bit version of the game alongside the old-school 32-bit version which allows the game to run quicker and utilize as much of your computer’s memory as possible back to QuickStart as you can see the game is already set up and you’re ready to get started on your career as the next big thing in management a seminarian team has always been important but with the changes back from advice that I touched on earlier getting the right people in is crucial if you want to get the best out of your team backroom advice is now spread across the game rather than just being placed on a single screen with relevant staff members providing contextual advice to the area of the game that you’re looking at now when you click on a player’s profile you may get advice from one of your coaching staff on his training schedule or if you look on the tactics screen you may get tactical suggestions from your assistant manager backroom advice now covers more content including suggestions on how to deal with unhappy players as well as more detailed feedback and the ability to apply all of the recommended advice in addition to expanding backroom advice we’ve also added in new staff roles specifically data analysts and sports scientists data analysts form part of your scouting team and will provide you with detailed pre and post match reports looking at the tactical trends in your opposition’s previous matches as well as your own performance sports scientists support your medical team and work to reduce the likelihood of injuries reoccurring it’s not just a new staff that have been given attention your returning staff from previous games have been improved too for example your assistant manager will give you as recommended formation which you can view on the tactics screen under the formation drop-down menu your physio will also highlights how injury prone a player is after they’ve assessed them in the medical another trend we’ve noticed in football over the last couple of years has also made it into the game some players now start their coaching badges before they’ve retired if they’re thinking of staying in the game once they’ve hung up their boots in recent years we’ve seen advances in real world football scouting that place a greater emphasis on Statistics data analysis and video technology to give scouts more tools at their disposal than just the naked eye you’ve always had a lot of that power in our games given so many real-world clubs use our databases part they’re scouting – and in football manager 2017 you can utilize all these methods to give you a fully rounded view of any potential signing a major change to the scouting module is the redesign next opposition reports these contain more information on key players and your opposition’s overall ability in addition to key stats from the competition you’re facing them in we’ve also included details on your opposite number in the dugout in the report you can see that likely formation laid out on a horizontal pitch as well as they’re likely playing silo mentality something that real managers deal with on a regular basis is viewing highlight reels of potential signings when scouting a player you now receive a highlights package of the player and action your Scout will supply this as part of these regular updates on the player with the highlights displaying in a pop-up player Scouts will also inform you of injuries that prevent a player from training full-time it’s not just for your opposition though or even other teams players the team report panel has been revamped with the overview screen now giving you a more detailed breakdown of your team’s strengths and weaknesses in the same way that you’d see in a player scout report there’s also relevant statistical information that helps you judge in what areas your team is performing well and where there’s room for improvement on the squad depth screen you’ll notice that we’ve laid out your current formation on the graphical pitch display giving you an appropriate and clear view of who the strongest players are in each position player searching also has some improvement even going as far to having the ability to search for the number of days a players spent in a country which is particularly useful for finding out how long it will take a player to become a citizen of that country or a homegrown player you’re now also able to sort secondary sort player list tables so for example you can sort primarily by value but then have a secondary sort on a player’s current wage the match analysis module received its biggest overall in last year’s game with our partnership with pro zone leading to a huge variety of new events to look at in detail we’ve continued the work we started last year and introduced several new features to football manager 2017 s in game match analysis and with pro zone having recently rebranded to stats that’s happening game 2 now if you want to see a snapshot of where a game was won or lost you can do just that by selecting the new overview screen on the analysis drop-down this screen displays heat maps for both sides and picks out the key statistical information that illustrates which formation and style of play was more effective over the course of the 90 minutes there are new events too as you can now see we’re on the pitch possession as being gained and lost as well as where individual touches of the ball were made in addition to these new events there’s also a new graphic on the action zone screen to show the focus of attacks during the match we’ve also added in assists as a selectable category so you can see how that perfectly time pass came about press conferences can make or break and manager a well-placed soundbite all too can turn you into a media darling buying you more time when the pressures on however a poorly thought-out response can easily turn the fans and media against you football manager 2017 features a range of new more contextual questions and with the presence of social media for the first time you’ll need to think carefully about how what you’re saying will be perceived as part of the extra context in the questions you’ll find more questions about match events transfers player happiness and injuries too as journalists seek their next big headline grabbing story you’ll also see other teams managers chiming in with their own comments for example you could see other managers chiming in with their own opinions extending the life of the narrative and creating extra drama football manager 2017 also adds a further layer of depth to players characters with improved player personalities and progression modeling personality traits have been enhanced this year and a more versatile working with a wider range of features a players ambition loyalty determination and professionalism amongst others have an even larger bearing on how successful they will be throughout their career for example a player with a low adaptability will now be less willing to move abroad for the fear of missing home there have been several changes to the way players change over time you’ll find more attributes now start to decline as a player enter the twilight of their career as they would do in real life the algorithms used to judge a player’s decline have also been significantly improved to take into account things such as club’s training facilities the amounts of first-team football he’s been getting and how long he’s been playing first in football four players can now approach you and tell you they want to join a specific Club even if another team is interested in them and likely to make a higher value offer this can also create a stir on social media with some fans turning on the player in question and others excited about the prospect of him joining their club players can also conduct exclusive interviews with the media to try and force your hand if they’re unhappy about a particular issue for example if a player wants to play first team football but overlooked him he may decide to tell the local press how he feels to turn public opinion in his favor in addition to the improvements in player personalities interaction and progression we’ve revamped the player and staff comparison screens there is now a lot more information on the overview screen including star ratings and a clickable coach report as well as their season stats creator club made its debut last year in the desktop version of football manager having previously been exclusively available in football manager mobile this year we’ve added a couple of new features to the popular game mode the first of these is something that a number of people have been asking for the ability to add more creative players to a squad now you can put together a full squad of you and your mates and lead them to glory for those of you that prefer to work with real players we’ve also brought in the ability to search for specific players just as you can in the fantasy draft mode getting the board onside is crucial to becoming a successful manager after all these are the people who dictate how much money you have to spend who can give you the go-ahead for new building projects and of course have the power to remove you from your job in football manager 2017 boards behave in a more dynamic and realistic fashion and work more closely with their manager you’ll notice that the board come to you more often than they used to and will want to discuss a range of topics such as contract offers budget adjustments and changes to the size of your staff some chairmen will also seek your opinion on budgets and the club’s facilities after a takeover the board will also give you more input on your relationship with affiliated clubs you can now go she ate existing partnerships to ensure you’re getting the most out of the arrangement for your club there is more information about certain affiliations – such as whether the partnership is a long-term arrangement and how commercially lucrative the deal is the interact with board option on the transfer offer screen has been revamped – in the right circumstances boards will be willing to part with a hard-earned cash on a plan you’ve identified especially if it’s a marquee name sugar daddies those owners who’d like to invest heavily in their clubs now also operate more realistically firstly they are now dynamic which means that will change the type of investment they put into the club as their team moves up or down divisions there’s a new type of sugar daddy for this year – underwriter who expects return this type of sugar daddy will take over a club outside of the top-flight with good prospects who have some sort of debt they will then pay off that debt with a loan that will have to be repaid if the club reaches the top division as well as taking profit out of the club over the long term one final thing to note is that tycoons now use more advanced logic when choosing a club for a takeover as always there are a huge number of subtle but significant features that helped create FM’s immersive game world here are just a selection of some of these features that highlights the level of detail that you can expect from football manager 2017 there are loads more of these that you may discover yourself while playing the game on the club’s history screen you can now see every single player who’s played for your club arranged by season with details of where they are now perfect for those of you who enjoy long-term saves the club history screen also features plenty of new records including the most goals in all competitions in a season the most clean sheets in the season and the most wins in a season and it’s not just records that have been added there are now preseason odds for awards such as top goalscorer and Player of the Year new gen names have also been tweaked so they’re now featured double-barrelled surname is to reflect the way things are in the modern game and in the real world and just to show that we really are sticklers for authenticity there are even now more naming choices for Danish new gens which has been a problem in the past you’ll notice that the scrolling stats bar at the bottom of the processing panel has been given greater prominence with more stats now being shown in Australia we’ve revamped the youth league system to reflect the new conference system as brought in at the end of last year meanwhile MLS managers will notice that AMI managers are more intelligent with their selections in the super draft choosing players who can improve on weaknesses in their squads Kosovo and Gibraltar have been added into the qualifying groups for all international tournaments that they are eligible to compete in FFP rules have been fully updated ahead of the new season to include a new range of embargo restrictions that allow you to make loan and transfer offers within the parameters of financial fair play sanctioned limits customizable columns have been added to certain league tables allowing you to view tables for the first and second house of the season we’ve also added in the facility requirements and accurate prize money rules for an newest licensed league the Polish ex relaxer this is on top of fully updated competition rules around world and up-to-date squad and player data this season’s network game experience is quicker and more intelligent a host of new options allow you to progress through the game quicker without missing any important managerial business hosts can now set a maximum number of times that their gang is allowed to stop on any one day there’s also a new customizable timer that can be put in place that gives managers a set window of time to deal with things like board meetings and submitting their squad if you choose to use the timer then you can also select whether you want the game to stop the timer moving you past certain news items such as job interviews and board meeting requests there’s an additional online game preference that forces all users to have their assistant manager take control of their friendly matches saving time during pre-season should everyone agree that that’s how they’d like to play the game this year football manager touch has been separated from a football manager 2017 on PC Mac and Linux and made into its own standalone game with the distinct experience compared to its sibling the focus as ever is to give you a streamlined football manager experience concentrating on some of the key aspects of football management such as transfers and tactics football manager Touch 2017 is the quickest version yet as new features and optimization allow you to progress through the game more quickly than before many of the new and enhanced features that we’ve spoken about for FM 2017 are in touch to the match engine improvements transfers and contracts social media the inbox player improvements AI improvements and a lot more besides but let’s look at some specific FM touch features – there’s now the option to instant result midway through a match ideal if you’ve seen enough of your team’s performance or a short of time the rest of the match will simulate and you’ll be taken straight to the result you can utilize your backroom staff more effectively – delegating more tasks to them than was previously possible allowing you to concentrate on getting the team ready for match day you now have the option to let your director of football handle contract negotiations for you when the time comes for a new players contract you can also delegate the responsibility of setting scouting assignments to your chief Scouts saving you even more time speaking of scouting that area of the game has seen a wide range of improvements for FM touch a streamlined version of the scouting assignment panel is now available so you can see where your scouts are in the world at any given time the Scout report news item has also been redesigned in a similar manner to how that news item now appears in football manager while the training overview screen has also been redesigned to feature more graphical information there’s lots more to explore and some new challenges for challenge mode but with the streamlined experience that you’ve come to expect from football manager touch and you can still cross save between PC Mac Linux and the high-end Android tablet and iPad Mini 2 and above and pro versions of the game so that’s a taste of what to expect from football manager 2017 we’re very proud of the announcements and improvements that we’ve made to this year’s game that make it the most immersive and realistic management simulation that we’ve ever produced and I hope that you’ll enjoy experiencing it and finding new things out for yourself you

100 thoughts on “FM17 Features | Football Manager 2017

  1. These new FMs are like patches with most important issues like poor simplified trening and tactics still unsolved. That's what happened when you have clients who are just football addicts heavy criticising the game but steal buying it.

  2. Could someone please break down the exact differences between football manager and football manager touch for 2017? If anyone knows? I've seen what is stated on the website for 2016, but am wondering exactly what features are removed for the touch version.Thanks for any help.

  3. 2 things that stand out as disappointing is the lack of detail of training (which is 6/7ths of a managers job and cruical for developing the youth team more specifically to your style rather than just to make them all round better) and the attributes could be more specific (passing could be split into short and long) but more importantly the alphabetical order of stats means set pieces are in the way of the technical and not more logically split into groups of similar stats ie set pieces, attacking, ball control, defensive, creativity, mentality, tactical, speed, strength, stamina (those are the 10 segments i split them into when looking at players)

  4. two smaller issues are that league reps are unresponsive (TNS in champions league for 3 or 4 years but Bangor town in second is still semi pro and obscure rep) and that adding in unplayable leagues (ie Hungarian 3rd teir) could be easier

  5. Only nu-males and liberals use the 3D view. I WANT A FUCKING DEEPER GAME. Why can't I ask the board to increase tickets price, or invest the money I make back in the club?

  6. Still a poor game when the smash the spanish youth system. After 8-10 years they still dont know how to fix the error and will never fix it

  7. @Football Manager
    will we now have the chance to play all leagues of the netherlands and be able to demote and promote like you can in real life.
    Previously you could not play below second division, later you could but you couldn't promote or demote, even though in real life since a few years you can.

  8. whats the point in even designing what the manager looks like? yeah because you really can see what you look like while in match game..

  9. at last is there german language in football manager 2017??!! Every language is included, but no german!

    in germany it wont release here Because EA has the licence for bundesliga and sega thinks it wont worth it to release in germany without german licence, but it would worth it. The FM-Community is big here

  10. You add foreign languages in captions/subtitles but you forgot add english lanague for deaf and hard of hearing. Wow how you miss that? I don't know what new feature because you don't add english caption. Like this so people can see this.

  11. IN FM 16 when with a lower league club when I am trying to sign a stuff{such as physio} the show me transfer is delayed because of insufficient balance{I still have payroll budget} where there is no physio in my team. But in responsibility area, if I give responsibility to my club chairman to sing stuff, he can sign. Can anyone help me please? {I know this is not the right place to ask this question but I will be grateful if anyone help}

  12. they should develop and improve match angin seriously, the match angin gameplay now is so
    bad and the player movement is not natural, not realistic gameplay. in my opinion the best fm match
    engine is FM 2011 i still play it till now, the match play is very
    realistic football match and tactic. sorry for my bad english.

  13. love this game and spent 100s of hours playing it but I can't believe how shit the animation is still.players just look like they're sliding across the pitch.its embarrassing for animation to be this bad in 2016

  14. Might be a long shot but would be fun to play like a player and work your way up, like you can start in a big club as 15 years old have limited attribute and make choices in game and for your career, i got many ideas but it Will bore some of you but I thinks it's a good idea to have a player career similar as Football identity

  15. press and training need more updating, also convincing a player to join (it never happens in '16), I hope offering the obligations actually works.

  16. So you've changed the bare minimum again? Wow you've changed the odds?! Has absolutely nothing to do with what happens in the game.

  17. Idea: Increase attribute cap from 20 to 30(Or at least 25. 30 and higher would be a lot better). Honestly, I think this'll be a lot more interesting stat wise and allow more specific stats for players. It'll be fun seeing Ronaldo with 30 finishing and then Messi with like 29 but 30 dribbling. It can also open up lower leagues for us "Journey to the Top" Manager as 1 would be absolute shite whereas 5 would just be bad and 10 meh. It would be great, detail-wise.

  18. Instead of improving match engine and stuff no one really cares about, how about working on not having the same 10 questions and doing some serious overhall on the training. I want to be able to focus on diffrent players training everyday and go really deep in trying to get to play the way I want.

  19. You wont see my money any time soon. Every year, FM is little worse than previous year. Added lot of unimportant features, but those bad things in game stayed same. Keep up your lame work and i hope someone will use it and bring on market a really good game. RIP FM

  20. I would really LOVE football manager to incorporate some dynamic potential.

    I dislike evaluating all of my players, based on their potential star rating. Casting off anyone with less than a 4 star potential. If a player is receiving an excellent football up bringing, or enjoying an incredibly rich vein of form, not only should he be able to reach his potential, but his potential might also be able increase. On the flip side, players who den't get enough play time, struggle to adapt, or fall out with players/staff, their potential can decrease.

    Blame the change in potential on what you like. Growth spurt, sudden improved understanding of the game. Give managers a reason to look after all the players in their squad and not concentrate solely on their potential rating.

  21. i miss playing football manager on PS like LMA Manager or total club manager on PS2..they need to revive this both game again for consoles..and i also miss fifa manager where i can create stadium and etc..football manager is boring when you at 3rd or 4th seasons as you will doing the same thing every season

  22. How to post game updates to facebook? I have already loggied in under preference and I am unable to find that post to facebook button!

  23. http://steamcommunity.com/sharedfiles/filedetails/?id=833402994

    guys check my Barcelna Tike taka tactic Control the world !

  24. i m thinking why in the earth they keep using this annoying colours black-green-blue. the colour interface FM 2013. white/blue was much more suitable

  25. i watched this video and brought the game i have brought all the fm games since 20008 and the game has got better but my gripe is i have brought new speakers for my lap top to have better sound and when i ran the match engine i had to turn my sond off i was hoping to hear full match comertry but all i got was the crowd i think it about time you have match comertry like the pes and fifa 2017 please get back to me with your findings as i was disspointed you did not add live comertry to this years edition

  26. enige wat nog beter kan is het geven van antwoorden op vragen van de pers veel standaard antwoorden zijn niet van toepassing op bvb het commentaar van andere trainers.

  27. Please, in the next edition of Football Manager as it is so good and fun, I would like you to incorporate in the audio commentaries. That would make it more and much more pleasant …
    Thank you very much if you considered this promise.

  28. 0:36 – Match Experience
    4:26 – Social Media
    5:29 – Inbox
    7:40 – Transfers and Contracts
    10:57 – You, The Manager
    12:36 – Fantasy Draft
    14:29 – Quick Start
    15:45 – Staff
    17:30 – Scouting
    19:41 – Match Analysis
    20:47 – Media Interaction
    21:38 – Players
    23:24 – Create-a-Club
    24:00 – Board
    25:55 – Attention to Detail
    28:09 – Network Play
    29:00 – Football Manager Touch

  29. This makes EA look corrupt, they make no changes to manager mode😡😡😡😡😡😡😡😡😡😡😡😡

  30. I have a game (football manager mobile 2017) but unfortunately there is no translation of the Arabic language translation so that the Arab can play thanks

  31. Is there no PERSONAL LIFE FEATURES?
    Buying cars, homes, relationships, equipment, even BUYING the CLUB.
    Just like FIFA MANAGER, which has those features.

    Any opinion about these features?

  32. hello I haven't played this game before,so I wanna ask is does this game has online multiplayer mode ?when I can compete with other managers around the world ?

  33. Many scare away 3D but with the improvement of 3D people will start buying the game.More animations! Less braked players.And pirates will go to the past.

  34. You need to do something with the manager wages. It's the indicator of your success. It shows how well respected you are at the club. Still in the game It's only a number and to be honest you better keep it as low as possible.

  35. is this game any good?…last time I was playing FM 2015 with 4 teams in 4 different countries and it was pure bullshit…..

  36. is it bad that i litterally never talk to the media? never do interviews, never ask questions about transfers, never participate in the last transfer day rumors and shit? xD

  37. i have football manager 2016 and i hit the post all the time why should i even bother with the rest of the franchise?

  38. When your up till now competitive… even over-performing team turns to shit *overnight*… and there's no way to diagnose the problem… and nothing you do makes any difference… as happens with pretty much any game I start… what do you do?

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