Football Manager 2018 | New Scouting System | FM18


Welcome to FMTV, my name is Joe Thomlinson
and today we’re talking about scouting. The whole area of scouting and talent ID has
evolved in recent years, with clubs now incorporating technology and modern techniques such as data
analysis and data awareness, including many clubs using the FM database, into their player
recruitment programs. To reflect this, Football Manager 2018’s scouting system has been
overhauled to make it the most authentic in the series’ history with the team at Sports
Interactive working closely with real clubs to mirror the journey of signing a player. It all starts in the new Scouting Centre that
acts as your overview for all things related to player search. First, you can view recommendations
about players to scout – which come from your scouts, data analysts (who have a much
bigger role to play in the series now), backroom team and even your playing staff. Occasionally
free agents who think they’d be a good fit for your club may even recommend themselves. As part of the recommendation, you’ll be
presented with a snapshot of the player’s scout report card and a set of actions you
can take. You’ll also notice a number within a magnifying glass – this is the new scout’s
recommendation score. It’s scored out of 100 and gives a more accurate assessment of
the scout’s verdict on the player than the star rating system. This score can fluctuate
as a scout gains more knowledge of a player. New recommendations will be delivered to your
inbox at regular intervals – more frequently during transfer windows – and you can change
the how often you receive these by clicking the ‘Inbox Delivery Options’ box. The Scouting Centre features another new addition
this year – Scouting Focus. This is an ideal way to give yourself control over your club’s
scouting operation without having to assign individual scouts. There are two types of
Scouting Focus – general and short-term. A general focus gives your scouts an idea
of the type of player you want to sign without having to go into detailed specifications.
Your scouts will then go and search for suitable players over an indefinite timeline with their
recommendations for stars appearing in the Scouting Centre. The short-term focus option is perfect for
use around transfer windows, or when you need to quickly identify a transfer target. In
this case, your scouts will pause all other scouting activity to attend matches and draw
up a list of potential signings. Scouting now has its own budget which can
be adjusted within the Scouting Centre. Be careful though, increasing the scouting budget
will reduce the amount of money available for transfers and wages. You can also change
the staff member responsible for scouting… or even take charge of it yourself. Let’s move on to look at the revamped Player
Search screen. This now functions as a database, with the players listed based not only on
your club’s scouting knowledge but also on what type of Scouting Package you have. Scouting Packages increase the size of the
database, with cheaper packages covering just your division and the most expensive packages
covering the entire footballing world – there is even a difference in the different packages
on what you can search for, with players’ best roles being available at the top level,
but not the lower levels. There are also youth scouting packages with the same tiers and
you can opt to put more resources into either one to suit your club’s needs. You can then
do a search of the database, factoring in conditions that you want potential signings
to meet, by clicking the ‘New Search’ button in the top-right. Scouting Packages mirror the type of investment
that real clubs have to make in order to identify players to scout. Although every club is aware
of the best players in the world, finding realistic transfer options, particularly from
outside the leagues or competitions the team plays in, is more difficult. Data Analysts were introduced to the series
last year and, as I mentioned earlier, take on a much greater role in Football Manager
2018. For starters, you can now ask your analysts to give reports on specific players which
gives you an easy look at their stats for the season. At the top of the Analyst Report you can view
an overview of any scouting information you have on the player. The main focus of the
report is on the positive and negative statistical trends from the player’s performances so
far during the current season. On the right-hand side of the report you can see the player’s
season stats as well as the option to view a highlight package of the player in action., By using Analyst Reports and Scout Reports
together on players you’re interested in signing, you can build up a more complete
picture of a player than was previously available in FM. The club can also invest in this new scouting
tool by building Data Analysis facilities which will improve the detail of the reports
that are produced by your analysts. The Data Analysis facilities can be upgraded in the
same way as the other facilities that exist in the game. Data Analysts also have a fleshed
out staff profile with dedicated Data Analysis attributes that determine the quality of each
Data Analyst in the game. It’s not just player scouting that has been
improved as the next opposition scout report has been revamped this year to feature more
concise, relevant information than was present before. The redesigned report shows you the
strengths and weaknesses of your opposition as well as their likely starting line-up and,
perhaps most importantly, the role that each player will be assigned. There are lots of other things I could talk
about here, such as international scouting, the new shortlist screens, new scouting assignments
such as scouting for eligible players, individual matches or continents. Then there’s the
ability to scout outside of your scouting range for a fee. And more besides. But, as
always, Sports Interactive want you to discover some of the new additions to the game yourself
whilst you are playing the game. As you can see, scouting in Football Manager
2018 will be much more realistic than in previous years. You’ll have to think like a real
manager and identify the best players from within your scouting package and recommendations.
Utilise both your scouts and analysts to gain a comprehensive view of possible signings
before finally putting pen to paper on that big money deal. Thanks so much for watching. Keep an eye out
for more episodes of FMTV and for more information on Football Manager 2018 visit footballmanager.com

100 thoughts on “Football Manager 2018 | New Scouting System | FM18

  1. New features look ok and it will be the first FM I have bought in a few years, but I still don't know why we can't build youth camps or customise the stadium. Heck, you could do that in games like Premiere League Manager 2002 by EA Sports. FM could implement the following features in a week:

    – the ability to build youth camps around the world and assign various staff to them (youth development people/coaches/scouts etc). The more money you pumped into each camp and higher the reputation of your team, then, naturally, the better youth players you would attract

    – the ability to customise the stadium (at any point and/or when expanding/building a new stadium). For example, things that could be customised:

    – whether the stadium has undersoil heating/a retractable roof/the type of pitch (i.e. synthetic, grass etc) – I know this can be changed in the data editor, but I'm not sure it can be changed in the game
    – the ability to hire groundsmen to maintain the pitch – if you play a long ball game, you may specifically hire as few groundmen as possible to let the pitch deteriorate and give you a home advantage
    – style of stadium (could select from maybe 10 default stadium types – each type would have a different cost, different capacity, different expansion capacity, different time to completition etc (e.g. a typical 'square' stadium would be relatively cheap/quick…whereas some stadium with a fancy architectural style is more expensive/takes longer to complete, but would impress both the fans and players more (could improve the club's repuation, for example – since I'm sure all players love playing in a state-of-the-art stadium!)
    – logos/club name written across the seats in a stand
    – artwork embedded on individual seats (e.g. logo or club name – wouldn't be visible, but would add a bit to price + perhaps increase fan loyalty/support very slightly)
    – number & price of VIP boxes – would have to adjust accordingly accord to club type/fan profile etc
    – number & price of food joints
    – size of media room – to allow more/fewer journalists in
    – number of conference rooms – additional revenue
    – whether stadium can be rented out for external purposes (e.g. a music concert for £1,000,000…but that will reduce pitch quality to 70% for example)
    – type, quantity & price of matchday merchandise
    – the ability to expand each stand independantly, rather than just your whole stadium increasing from 10K to 15K for example
    – potential for barriers to seperate opposing fans

    There could also be options to build other novelty buildings too, for example:

    – a club museum (increase loyalty/support/make small amount of revenue)
    – social media center (could be used to advertise ticket deals (i.e. sell more tickets), advertise merchandise and garner the younger generation's interest in your club – i.e. to gain fans for the upcoming generations)
    – on-site fitness center/physio center/hospital (obviously to give your team a fitness edge and allow state-of-the-art treatment to heal players faster)
    – a school, so youth players could be full time from say 12 years old (and hence, complete their education and football training simultaneously/full time as in real life)
    – the ability to build multiple club shops/even huge merchandise warehouses to increase revenue

    Also other things, such as:

    – adding the option for the a club to have a TV channel (and setting the price)
    – potentially having charity matches/local tournaments at the stadium (for example, the final of the regional school league could be played at your stadium – which would obviously provide a small amount of income and improve the club's image)
    – possibly having sessions to meet/greet the fans/investors (either alone as the manager, or with the whole team – could offer things like shirt signings, photos etc) – could result in additional sponsors/investment as well as obviously increased club support
    – summer camps for local kids/teens – potential for a wonderkid/fan favourite to emerge from here down the line!
    – sports psychology sessions to improve mental attributes (not sure if there is something like this in the newer games, since I'm still on 2016…)

    etc etc etc

    Would be interested if others think those would be good features, or if you think they are garbage. Feel free to also to the list if you think these ideas are good. I don't see why FM wouldn't introduce these features though…since most of it could be implemented within a couple of hours…

  2. Who signed off this presenter!?! He got pics of Miles naked or something? Guys 'presenting voice' making it so hard to listen to.

  3. I am not one to write here…if ever of all the presenters you had to go for the most annoying one from football daily.

  4. This looks amazing. It really seems like you aren't going to drop the ball this year, it pleases me to no end – because let's face it FM17 was a bit of a let down.

  5. Love the new content and the idea of these videos…

    Just not the host.
    He's too 'shouty' and has incredibly annoying speech patterns.

  6. Impressed with what I have seen so far with Dynamics and Scouting ,please please have done something major with the training and player interactions .

  7. Are there any updates on staff scouting and how that's changed? I'm assuming it will follow the same pattern as this new player scouting?

  8. Just hire a developer to talk about the game, at least it will come across as genuine. Watching all of these new videos in "Sky Sports News" style is cringeworthy.

  9. This is hard to watch. Needs to tone down the way he talks. Had to pause after three minutes. He's just too intense and sounds way too excited.

  10. Good changes but i would much more want highlights from leagues around the world just like you see with Pietro Pellegri today there should be more hype on youngsters performing really well or breaking records. In FM i go unaware about whats happening outside my club and that's not something that happen in real life. Also top scorers around the world and more hype for the players performing in general to your inbox.

  11. For those who are interested about the new role ;

    The Carrileros or shuttlers play in a unique role in which they are neither Central Midfielders or wide midfielders, meaning they can add defensive strength down the wings, which would otherwise be left only to the fullbacks. Taken from Tacticsvision

    Mezzala
    A mezzala, or a half-winger, is a player who is positioned on the wing despite not really possessing the typical attributes of a winger. His idiosyncratic talents lead him to shift from his position into other parts of the pitch where his contribution may be more substantial. This means orbiting more centrally or offering a greater offensive slant at the expense of coverage – seldom is a mezzala deployed for defensive purposes. This is not a ‘classical’ role and it is usually reserved for players who are difficult to categorise tactically or who cannot be employed in their natural position (for instance, an SP being placed on the wing due to an excess of players already available in his role). Alternatively, one of the forwards in a typical 4-3-3 formation can be assigned a role as a mezzala when the midfielders do not suffice to provide coverage. Gianni Rivera and Gianfranco Zola have been deployed as half-wingers in the past.

  12. Fix goalkeeper handling so they don't handle it to go out for a corner

    Fix shitty defender back passes so they don't kick it out for a corner

  13. First of all, improve the match engine you facking cants. its facking 2018 still looks like a facking 1998 you facking cacksackers.

  14. I like how you;re trying to mimic Sky sports presenters but you need someone of that calibre to pull it off, not a squeaky teenager

  15. What I don't get is why Football Manager still has traditional player ratings – surely the players' ratings should be based on what the scout, public and media sees and how the player performs (the top scorer in the premier league shouldn't really have a finishing rating of 12 for example) – and if you feel that the visible rating is wrong you should be able to adjust the ratings yourself (with some limitations) as that is how you view the player – contributing to increasing the player's value as you do depending on your stature and reputation.

    The real player ratings are obviously necessary to allow the game to work but these should be completely hidden.

  16. if I sign a scouted player I'd like to see, as part of the players record, the name of the scout that recommended him

  17. Manager wage should actually mean something more other than just being an arbitrary meaningless number e.g Can hire your own agent etc

  18. Please never do this again SI, I just wanna see the new features ffs this is so annoying and cringey I can barely get through it

  19. Could they have found a more uninspired presenter. This is the lil goon from football daily, i cant watch that and now i cant watch the new features on fm18 either because he does my head in

  20. They have added many features but eliminated the the most basic and useful one; when you scout a player the report doesnt show up as message automatically, you have to go manually check it yourself if the player you asked is scouted or not. If anyone knows a solution please reply 🙂

  21. What is he difference of buying a scouting package and the clubs scouting knowledge? Don’t they both increase the number of players available via a search?

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